Download Windows via C/C++ by Jeffrey Richter and Christophe Nasarre PDF

By Jeffrey Richter and Christophe Nasarre

Microsoft home windows is a fancy working method. It deals such a lot of positive aspects and does lots that it really is very unlikely for anybody individual to totally comprehend the whole procedure. This complexity additionally makes it tough for somebody to make a decision the place to begin concentrating the educational attempt. good, I consistently wish to begin on the lowest point via gaining a high-quality knowing of the system's uncomplicated development blocks. when you comprehend the fundamentals, it is easy to incrementally upload any higher-level features of the procedure in your wisdom. So this publication specializes in home windows' easy development blocks and the elemental ideas you'll want to comprehend while architecting and imposing software program concentrating on the home windows working approach. in brief, this publication teaches the reader approximately quite a few home windows gains and the way to entry them through the C and C++ programming languages.

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Windows via C/C++

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36 Chapter 3: Kernel Objects Chapter 3: Kernel Objects 37 These objects are created by calling various functions with names that don't necessarily map to the type of the objects used at kernel level. For example, the CreateFileMapping function causes the system to create a file mapping that corresponds to a Section object, as you can see in WinObj. Each kernel object is simply a memory block allocated by the kernel and is accessible only by the kernel. This memory block is a data structure whose members maintain information about the object.

Perform global replaces. ) • Modify string arithmetic problems. For example, functions usually expect you to pass a buffer's size in characters, not bytes. This means you should pass _countof(szBuffer) instead of sizeof(szBuffer). Also, if you need to allocate a block of memory for a string and you have the number of characters in the string, remember that you allocate memory in bytes. This means that you must call malloc(nCharacters * sizeof(TCHAR)) and not call malloc(nCharacters). Of all the guidelines I've just listed, this is the most difficult one to remember, and the compiler offers no warnings or errors if you make a mistake.

LpSecurityDescriptor and the second parameter // (FALSE) are ignored. } else { // Created a brand new object. lpSecurityDescriptor and the second parameter // (FALSE) are used to construct the object. } An alternative method exists for sharing objects by name. Instead of calling a Create* function, a process can call one of the Open* functions shown here: HANDLE OpenMutex( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); HANDLE OpenEvent( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); HANDLE OpenSemaphore( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); HANDLE OpenWaitableTimer( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); HANDLE OpenFileMapping( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); HANDLE OpenJobObject( DWORD dwDesiredAccess, BOOL bInheritHandle, PCTSTR pszName); Notice that all these functions have the same prototype.

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