Download Computer Graphics Using Java 2D and 3D by Cay S. Horstmann, Gary Cornell PDF

By Cay S. Horstmann, Gary Cornell

This Java guide makes a pragmatic instructional on Java 2nd and Java 3D for machine pros. It comprises in-depth assurance of simple special effects thoughts and strategies, and introduces complicated picture positive factors to an viewers generally knowledgeable within the Java language. bankruptcy subject matters contain mathematical historical past for special effects, .geometric transformation, perspectives, lights and texturing, habit and interplay, and animation. For desktop programmers and engineers, facts analysts, photograph designers/animators, and online game builders.

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Locate small bright spots in a mammogram image. b. Construct a 3D model of a building from a set of its pictures. c. Display a simulation of the solar system with the sun and nine planets in motion. d. Recognize the brain region in a MRI scan and display a 3D model of the brain. e. Use computers to generate the scene of a car collision. f. Make a computer identification of a person from a photograph. 5 Search the Internet to find an example program that uses GKS. 6 Search the Internet to find an example program that uses PHIGS.

The details of Java 2D programming are introduced in the later chapters. [Page 23] A Java program can often be written as both an applet and an application. This program is an example of such "dual-purpose" programs. The Demo2D class is a subclass of JApplet (line 9) and can be executed as an applet. However, it also contains a main method (line 10) so it can also be executed as an application. The main method creates an instance of JFrame and adds an instance of Demo2D to the frame. It simulates the execution of the applet by calling the init method.

Computer vision attempts to derive an understanding from images of the real world. In a way a computer vision system is the inverse of a computer graphics system. Its main goal is to reconstruct a virtual world from realworld images. Therefore, computer vision and computer graphics are complementary to each other. They provide different perspectives to a common system. [Page 27] The theory and practice of computer graphics depend heavily on certain important mathematical concepts. Closely related mathematics areas include analytic geometry and linear algebra.

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