By Andrew J. Davison, Jonathan Deutscher, Ian D. Reid (auth.), Prof. Dr. Nadia Magnenat-Thalmann, Dr. Daniel Thalmann (eds.)
This quantity includes the learn papers awarded on the twelfth Eurographics Workshop on desktop Animation and Simulation, Manchester, united kingdom, September 2-3, 2001. The workshop is a global discussion board for study in computer-animation and simulation. This yr, we elect to offer a unique specialize in the modelling and animation of complicated phenomena. This contains the modelling of digital creature- from their body-parts to the keep watch over in their habit, and the animation of average phenomena akin to water, smoke, hearth and crops. the decision for papers required submission of the complete papers for overview, and every paper was once reviewed by way of at the least 2 contributors of the foreign software committee and extra reviewers. in response to the reports, sixteen papers have been permitted. We further to the ultimate application an invited speak by means of Jos Stam. we want to thank all reviewers for his or her effort and time in operating in the inflexible constraints of the tight time table, thereby making it attainable to put up this quantity in time for the workshop. We additionally thank the authors for his or her contributions to the workshop, with no whom this distinct discussion board for animation and simulation paintings wouldn't exist.
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Extra info for Computer Animation and Simulation 2001: Proceedings of the Eurographics Workshop in Manchester, UK, September 2–3, 2001
Brandel, D. Bechmann, and Y. Bertrand. Stigma: a 4-dimensional modeller for animation. Computer Animation and Simulation '98, August 1998. 6. Yu-Kuang Chang and Alyn P. Rockwood. A generalized de casteljau approach to 3d freeform deformation. Proceedings 0/ SIGGRAPH 94, pages 257-260, 1994. 7. Sabine Coquillart. Extended free-form deformation: A sculpturing tool for 3d geometric modeling. Computer Graphics, 24(4):187-196, 1990. 8. Sabine Coquillart and Pierre Jancene. Animated free-form deformation: An interactive animation technique.
The blending graph [21, 4] enables us to avoid unwanted blending between parts of the character model that should not melt, for instance the forearms and the torso. The final field function I is obtained by computing the sum and sometimes the maximum of field functions f; of the primitives. The evaluation of the field functions f; is critical for real-time animation. Many evaluations of f; are often needed to project a point in space onto an implicit surface. Field functions f; are defined as Ii = gi 0 di where gi denotes the potential function and di the distance to a skeleton.
4. The Java3D API. comlproductsljava-medial3D/. 5. J. Kim. Computer animation of pianist's hand. In Eurographics '99 Short Papers and Demos, pages 117-120, Milan, 1999. 6. M. Kragtwijk, A. Nijholt, and J. Zwiers. An animated virtual drummer. In Proceedings of the ICAV3D International Conference on Augmented, Virtual Environments and ThreeDimensional Imaging, pages 319-322, Mykonos, Greece, 2001. 7. T. Lokki, 1. Hiipakka, R. Hiinninen, T. nmonen, L. Savioja, and T. Takala. Real-time audiovisual rendering and contemporary audiovisual art.